Gabriela Mistral University Repository
The Gabriela Mistral University Library has developed the following Academic Repository in order to preserve, disseminate and make available the full-text contents of the academic production developed by the different actors in the academic and research field of the University.
The UGM University at the beginning of the year 2017 incorporated the UCINF University, also adding that collection where we find memories, theses, degree works, academic magazines, speeches, books, digital and sound files. Contact: repositorio@ugm.cl
The UGM University at the beginning of the year 2017 incorporated the UCINF University, also adding that collection where we find memories, theses, degree works, academic magazines, speeches, books, digital and sound files. Contact: repositorio@ugm.cl
How video games help in the acquisition of vocabulary in students of 2nd medio
dc.contributor.advisor | Espinoza Gaete, Freddy. Profesor guia | |
dc.contributor.advisor | Hamilton, Eric Alexander. Profesor guía | |
dc.contributor.author | Rojas Ibarra, David Enrique | |
dc.contributor.author | Molina Valenzuela, Marcelo Antonio | |
dc.date.accessioned | 2018-11-29T19:09:17Z | |
dc.date.available | 2018-11-29T19:09:17Z | |
dc.date.issued | 2014 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12743/1585 | |
dc.description.abstract | This research investigation is about the acquisition of vocabulary of the students of a 2nd medio from the school, Industrial Las Nieves using a RPG (role play game) videogame that was selected for its huge popularity. The game is called Pokémon, which was played by six students between 15 and 16 years of age, in which a test was given to them to measure the level of knowledge they had initially, and later contrasting the control and experimental group; the videogame was applied to the experimental group. Through this project, the students develop their autonomy to acquire vocabulary while playing and overcoming obstacles, sometimes even without noticing it. Through the investigation, it was demonstrated with concrete results that videogames help in the acquisition of vocabulary. | es_ES |
dc.description.sponsorship | Profesores de Inglés. UCINF. Facultad de Educación | es_ES |
dc.language.iso | en | es_ES |
dc.publisher | UCINF | es_ES |
dc.rights | Attribution-NoDerivs 3.0 United States | |
dc.rights.uri | http://creativecommons.org/licenses/by-nd/3.0/us/ | |
dc.subject | Profesores de inglés Formacion profesional | es_ES |
dc.subject | Videojuegos. | es_ES |
dc.subject | Inglés Vocabulario | es_ES |
dc.subject | Inglés Enseñanza. | es_ES |
dc.subject | Estrategias de aprendizaje | es_ES |
dc.title | How video games help in the acquisition of vocabulary in students of 2nd medio | es_ES |
dc.type | Thesis | es_ES |