Gabriela Mistral University Repository

The Gabriela Mistral University Library has developed the following Academic Repository in order to preserve, disseminate and make available the full-text contents of the academic production developed by the different actors in the academic and research field of the University.
The UGM University at the beginning of the year 2017 incorporated the UCINF University, also adding that collection where we find memories, theses, degree works, academic magazines, speeches, books, digital and sound files. Contact: repositorio@ugm.cl

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dc.contributor.advisorEspinoza Gaete, Freddy. Profesor guia
dc.contributor.advisorHamilton, Eric Alexander. Profesor guía
dc.contributor.authorRojas Ibarra, David Enrique
dc.contributor.authorMolina Valenzuela, Marcelo Antonio
dc.date.accessioned2018-11-29T19:09:17Z
dc.date.available2018-11-29T19:09:17Z
dc.date.issued2014
dc.identifier.urihttps://hdl.handle.net/20.500.12743/1585
dc.description.abstractThis research investigation is about the acquisition of vocabulary of the students of a 2nd medio from the school, Industrial Las Nieves using a RPG (role play game) videogame that was selected for its huge popularity. The game is called Pokémon, which was played by six students between 15 and 16 years of age, in which a test was given to them to measure the level of knowledge they had initially, and later contrasting the control and experimental group; the videogame was applied to the experimental group. Through this project, the students develop their autonomy to acquire vocabulary while playing and overcoming obstacles, sometimes even without noticing it. Through the investigation, it was demonstrated with concrete results that videogames help in the acquisition of vocabulary.es_ES
dc.description.sponsorshipProfesores de Inglés. UCINF. Facultad de Educaciónes_ES
dc.language.isoenes_ES
dc.publisherUCINFes_ES
dc.rightsAttribution-NoDerivs 3.0 United States
dc.rights.urihttp://creativecommons.org/licenses/by-nd/3.0/us/
dc.subjectProfesores de inglés Formacion profesionales_ES
dc.subjectVideojuegos.es_ES
dc.subjectInglés Vocabularioes_ES
dc.subjectInglés Enseñanza.es_ES
dc.subjectEstrategias de aprendizajees_ES
dc.titleHow video games help in the acquisition of vocabulary in students of 2nd medioes_ES
dc.typeThesises_ES


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Attribution-NoDerivs 3.0 United States
Except where otherwise noted, this item's license is described as Attribution-NoDerivs 3.0 United States