How video games help in the acquisition of vocabulary in students of 2nd medio
Rojas Ibarra, David Enrique
Molina Valenzuela, Marcelo Antonio
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This research investigation is about the acquisition of vocabulary of the students of a 2nd medio from the school, Industrial Las Nieves using a RPG (role play game) videogame that was selected for its huge popularity. The game is called Pokémon, which was played by six students between 15 and 16 years of age, in which a test was given to them to measure the level of knowledge they had initially, and later contrasting the control and experimental group; the videogame was applied to the experimental group. Through this project, the students develop their autonomy to acquire vocabulary while playing and overcoming obstacles, sometimes even without noticing it. Through the investigation, it was demonstrated with concrete results that videogames help in the acquisition of vocabulary.